Video Game Preservation at Scale: An Interview with Henry Lowood

Video Game Preservation at Scale: An Interview with Henry Lowood 

For a while now, Stanford University’s special collections have had the distinct honor of holding “one of the largest historical collections of interactive software in the world.” The Stephen M. Cabrinety Collection in the History of Microcomputing at Stanford University consists of several thousands of pieces of computer hardware and software.

At a recent advisory board meeting for the ongoing Preserving Virtual Worlds project, I was thrilled to hear from Henry Lowood, Curator for History of Science & Technology Collections and Film & Media Collections in the Stanford University Libraries, that Stanford had entered into a partnership with NIST’s National Software Reference Library to disk image and digitize related materials for a large portion of the collection. I’m thrilled to have this opportunity to discuss this project here with Henry.

Source: The Signal

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